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Why Limva Exists

Game teams keep rebuilding the same payment infrastructure — checkout state, settlement logic, payout tracking, event pipelines — instead of building their games.

Our mission

Give game studios a cleaner infrastructure layer for USDC checkout and on-chain revenue splits — so product teams can accept crypto payments without building payment infrastructure.

What we are building

Limva is an operating layer for game commerce: structured checkout sessions, settlement rules, payout statuses, event records, and a dashboard that keeps developers and operations aligned. The SDK is the entry point; the platform is the product.

How we build

01

Developer-first

Clean APIs, predictable events, and integration surfaces engineers actually want to use.

02

Operational clarity

Every payment connects to settlement records, payout statuses, and visible events — nothing disappears into a black box.

03

Structured by default

Settlement rules and reporting preparation are designed in from the start, not bolted on later.

04

Early and intentional

A young product built deliberately — the interactive demo shows exactly where the platform is today.

Who is building Limva

Alexey NechayevFounder

Limva is a one-person company today. The checkout, the split contracts, the merchant API and the webhooks were built and shipped by me, and they run on Base mainnet now.

Why you do not have to take that on trust

A small team is a fair thing to worry about when money is involved. The architecture answers it: funds never pass through Limva and we hold no private keys, so there is no balance of yours for us to lose or freeze. Split ratios sit in an immutable contract, and every payment is public.

Read the contract before you send anything through it — that is the point of building it this way.

View the live split contract

Current focus

What is being built right now, in order.

  • Onboarding the first design partners
  • Player balance and one-tap purchases
  • Fiat on-ramp through a licensed partner
  • Unity SDK

Building a game, platform, or publishing operation? Tell us how you handle payments and settlement today.